Jim Galis

Video Game, Entertainment and Mobile Executive - Independent

Jim has been in the video game business for over a decade working as an Executive Producer in a game development studio. He has shipped over eight major console titles for publishers, such as Electronic Arts, Sega, THQ and Atari. Jim has managed teams of engineers, artists, designers and producers to deliver multi-million dollar projects on time and within budget. His responsibilities have included studio strategy planning, resource management, licensing, marketing, public relations, as well as outsourcing with many independent content providers around the world. He is proficient in all methods of project management, including Agile, Scrum and Waterfall. Jim has managed the licensor relationships on four console titles, working with studios such as Paramount and C2 Pictures and acting as the main point of contact for feedback and content approvals. He has recently been involved in the mobile app business, working as the CTO for a Dallas based start-up company. Jim has been an invited speaker to the International Game Developers Conference as well as local universities to educate students about the game development industry. He has contributed to curriculum design for game development programs at the SMU Guildhall and University of Texas at Arlington and currently teaches a class at UTA on Game Development. He spent the first ten years of his career writing real-time graphics code for large military contractors in the area of simulation. Jim received his BSE in Computer Science, and is a member of ACM, SIGGRAPH and IGDA.